Bayesian Framework for Computational Modeling

Derived from the work of Kruschke (2015, <ISBN:9780124058880>),
the present package aims to provide a framework for conducting Bayesian
analysis using Markov chain Monte Carlo (MCMC) sampling utilizing the
Just Another Gibbs Sampler ('JAGS', Plummer, 2003, <http://mcmc-jags.sourceforge.net/>).
The initial version includes several modules for conducting Bayesian
equivalents of chi-squared tests, analysis of variance (ANOVA),
multiple (hierarchical) regression, softmax regression, and for fitting data
(e.g., structural equation modeling).

Derived from the work of Kruschke (2015,
<ISBN:9780124058880>), the present package aims to provide a framework
for conducting Bayesian analysis using Markov chain Monte Carlo (MCMC)
sampling utilizing the Just Another Gibbs Sampler ('JAGS', Plummer,
2003, <https://mcmc-jags.sourceforge.io>).  The initial version
includes several modules for conducting Bayesian equivalents of
chi-squared tests, analysis of variance (ANOVA), multiple
(hierarchical) regression, softmax regression, and for fitting data
(e.g., structural equation modeling).
JAGS >=4.3.0 <https://mcmc-jags.sourceforge.io>,
Java JDK >=1.4 <https://www.java.com/en/download/manual.jsp>

Raffaella Calabrese <raffaella.calabrese1@unimib.it>, Giampiero
Marra <giampiero.marra@ucl.ac.uk> and Silvia Anlgela Osmetti
<silvia.osmetti@unicatt.it>
Binary Generalized Extreme Value Additive Models
Routine for fitting regression models for binary rare
events with linear and nonlinear covariate effects when using
the quantile function of the Generalized Extreme Value random
variable.

Giampiero Marra, Raffaella Calabrese and Silvia Angela Osmetti

Routine for fitting regression models for binary rare events with linear and nonlinear covariate effects when using the quantile function of the Generalized Extreme Value random variable.

BoardGameGeek's Board Game Data Analysis Tools
Tools for analysing board game data. Mainly focused on providing
an interface for BoardGameGeek's XML API2 through R6 class system objects.
More details about the BoardGameGeek's API can be obtained here
<https://boardgamegeek.com/wiki/page/BGG_XML_API2>.
assertthat, pryr, rvest, stringr, utils, xml2
'assertions.R' 'class_utils.R' 'bggAPI.R'
'bggAnalytics-package.R' 'bggCollection.R' 'bggGames.R'
'bggSearch.R' 'bgg_tools.R' 'custom_fetches.R' 'data.R'
'h_index.R' 'html_utils.R' 'params_utils.R' 'squeeze.R'
'utils.R' 'zzz.R'