Functions to make board game graphics.  By default makes game diagrams, animations, and "Print & Play" layouts for the 'piecepack' <https://www.ludism.org/ppwiki> but can be configured to make graphics for other board game systems.
c(person("Trevor L", "Davis", role=c("aut", "cre"), email="trevor.l.davis@gmail.com"),
person("Delapouite <https://delapouite.com/>", role="dtc",
comment = 'Meeple shape extracted from "Meeple icon" <https://game-icons.net/1x1/delapouite/meeple.html> / "CC BY 3.0" <https://creativecommons.org/licenses/by/3.0/>'))
backports, grid, gridGeometry, grImport2, grDevices, purrr,
jpeg, png, R6, stringr, tibble, tools, utils
Trevor L Davis [aut, cre],
Delapouite <https://delapouite.com/> [dtc] (Meeple shape extracted from
"Meeple icon" <https://game-icons.net/1x1/delapouite/meeple.html> /
"CC BY 3.0" <https://creativecommons.org/licenses/by/3.0/>)

Functions to make board game graphics.  Specializes in game diagrams, animations, and "Print & Play" layouts for the 'piecepack' <https://www.ludism.org/ppwiki> but can make graphics for other board game systems.  Includes configurations for several public domain game systems.

magick, rayrender (>= 0.5.8), rgl (>= 0.106.8), testthat,
vdiffr

ggplot2, gridpattern, magick, rayrender (>= 0.5.8), readobj
(>= 0.4.0), rgl (>= 0.106.8), systemfonts, testthat, vdiffr

ggplot2, gridpattern, magick, rayrender (>= 0.5.8), rayvertex
(>= 0.3.3), readobj (>= 0.4.0), rgl (>= 0.106.8), systemfonts,
testthat, vdiffr

Implements piecewise structural equation models.
ggm, lavaan, lmerTest, nlme, lme4, methods

ggm, lavaan, pbkrtest, nlme, lme4, methods

Implements piecewise structural equation modeling from a single
list of structural equations, with new methods for non-linear, latent, and
composite variables, standardized coefficients, query-based prediction and
indirect effects.
car, lme4, MASS, nlme, methods, pbkrtest

c(
person("Jon", "Lefcheck",   role = c("aut", "cre"), email = "jlefcheck@bigelow.org"),
person("Jarrett", "Byrnes",  role = "aut", email = "jarrett.byrnes@umb.edu"),
person("James", "Grace",  role = "aut", email = "gracej@usgs.gov")
)
Implements piecewise structural equation modeling from a single
list of structural equations, with new methods for non-linear, latent, and
composite variables, standardized coefficients, query-based prediction and
indirect effects. See <http://jslefche.github.io/piecewiseSEM/> for more.
Jon Lefcheck [aut, cre],
Jarrett Byrnes [aut],
James Grace [aut]