Title: Maximally Selected Rank- and Gauss Statistics
Description: Maximally selected rank and Gauss statistics with

Depends: exactRankTests(>= 0.6-0), mvtnorm(>= 0.5-0)

Title: Maximally Selected Rank Statistics
Description: Maximally selected rank statistics with
Depends: exactRankTests(>= 0.7-1), mvtnorm(>= 0.5-5)

Depends: exactRankTests(>= 0.7-2), mvtnorm(>= 0.5-5)

Depends: exactRankTests(>= 0.7-2), mvtnorm(>= 0.5-7)

Depends: R (>= 1.7.0), exactRankTests(>= 0.8-0), mvtnorm(>= 0.5-10), survival

Packaged: Tue Apr 10 16:29:48 2007; hothorn

Packaged: Tue Oct  9 14:59:37 2007; hothorn

Packaged: Fri Aug 29 10:36:05 2008; hothorn

Description: Maximally selected rank statistics with several p-value

Imports: exactRankTests(>= 0.8-23), mvtnorm(>= 0.5-10)

Imports: exactRankTests(>= 0.8-23), mvtnorm(>= 0.5-10), stats, graphics

Packaged: Tue Dec 16 18:49:34 2003; hothorn

Packaged: Thu Nov 18 13:40:40 2004; hothorn

Packaged: Mon Jan 24 14:50:58 2005; hothorn

Packaged: Wed Mar 16 11:47:27 2005; hothorn

The maybe type represents the possibility of some value or nothing.
It is often used instead of throwing an error or returning `NULL`.
The advantage of using a maybe type over `NULL` is that it is both composable
and requires the developer to explicitly acknowledge the potential absence
of a value, helping to avoid the existence of unexpected behaviour.
Suggests: testthat (>= 3.0.0), covr, quickcheck

Suggests: testthat (>= 3.0.0), quickcheck (>= 0.1.0), covr

Suggests: testthat (>= 3.0.0), quickcheck, covr

Author: Bao Sheng Loe (Aiden) [aut,cre,cph],
Description: A maze generator that creates the Elithorn Maze (HTML file) and the functions to calculate the associated maze parameters (i.e. Difficulty and Ability).

Description: Supports the generation of parallelogram, equilateral
triangle, regular hexagon, isosceles trapezoid and Koch snowflake
mazes via 'TurtleGraphics'. Mazes are generated by the recursive method:
the domain is divided into sub-domains in which mazes are generated,
then dividing lines with holes are drawn between them, see
J. Buck, Recursive Division, <http://weblog.jamisbuck.org/2011/1/12/maze-generation-recursive-division-algorithm>.