Imports: DiceDesign, dplyr (>= 0.8.5), glue, hardhat (>= 1.1.0),
lifecycle, pillar, purrr, rlang (>= 1.0.1), tibble, utils,

Imports: cli, DiceDesign, dplyr (>= 0.8.5), glue, hardhat (>= 1.1.0),

Title: Analysis and sampling grids from diamond partitions
Description: Functions for illustrating aperture-4 diamond partitions in the plane, or on the surface of an octahedron or icosahedron, for use as analysis or sampling grids.
License: Public Domain, unlimited distribution

Packaged: Fri Oct 26 09:55:29 2007; dwhite02

Description: Functions for illustrating aperture-4 diamond partitions
in the plane, or on the surface of an octahedron or
icosahedron, for use as analysis or sampling grids.

Description: Visualize one-factor data frame.
Beads plot consists of diamonds of each factor of each data series.
Look over a data frame with many numeric columns and a factor column.

Description: Provides a 'dibble' (derived from 'dimensional tibble'), a data
frame consisting of arrays with named dimensions (known as data cubes), and
Imports: dplyr, pillar, rlang, tibble, tidyselect, vctrs

Description: Provides a 'dibble' that implements data cubes (derived from
'dimensional tibble'), and allows broadcasting by dimensional names.
Imports: dplyr, memoise, pillar, purrr, rlang, tibble, tidyr,

Title: Calculate probabilities of various dice-rolling events
Description: This package provides utilities to calculate the probabilities of various dice-rolling events, such as the probability of rolling six four-sided dice and getting a 4, a 3, and either a 1 or 2 among the six rolls (in any order) or the probabilities of each possible total of rolling five six-sided dice, dropping the lowest two rolls, and summing the remaining dice.
Packaged: Sat Jan 19 09:58:01 2008; hornik

Title: Calculate Probabilities of Various Dice-Rolling Events
Packaged: Thu Sep 13 17:31:09 2007; dylanarena

Description: This package provides utilities to calculate the probabilities of various dice-rolling events, such as the probability of rolling a four-sided die six times and getting a 4, a 3, and either a 1 or 2 among the six rolls (in any order); the probability of rolling two six-sided dice three times and getting a 10 on the first roll, followed by a 4 on the second roll, followed by anything but a 7 on the third roll; or the probabilities of each possible total of rolling five six-sided dice, dropping the lowest two rolls, and summing the remaining dice.
Packaged: Fri Sep  5 10:52:09 2008; dylanarena